Summoner's Legion - Game Profile - EN

Summoner’s Legion

8
GENRE: Free to play Card Collecting Game
PLATFORM: Web Browser
DEVELOPER: R2Games

OVERVIEW

A free to play card collecting MMO that allows players to build up their own deck of powerful units and skills and enter battle against other players and AI to reap rewards and ultimately build the best deck they can. Summoner’s Legion is a free to play MMO with a purchasable subscription/VIP options and does not require a client download to play with simple access through your Internet browser.

KEY FEATURES

- Four different classes to choose from with their own abilities
- Five different races to play to determine the types of units available
- Hundreds of available cards ranging in rarity and power
- Both PVP and PvE questing campaign modes
- Craft features to aid you in the game
- Purchasable booster packs to gain access to more cards
- Free to play
- Browser-based gameplay

GAMEPLAY

At its core Summoner’s Legion is a battle of strategy where players must try to build up an unstoppable army using their deck of cards, fighting through various battles against one or more opponents or even having an ally on your own side to aid you, players will gain XP to increase their level and unlock new features as well as in game currency to purchase new cards.

THE BATTLEFIELD

The in game battlefield consists of either one, two or three rows that make up the different lanes that stretch between the Allied and enemy Heroes, each row is divided into 10 square is with each square acting as a position to hold a single Unit as they try to move from their Hero towards the enemy.

HEROES

Each player controls one Hero in the battle, a stationary character with their own hit points that remains at your side of the battlefield, and the primary objective is to ensure your Hero stays alive whilst your Units make their way over to the enemy Hero and kill them.

Heroes can be made up of four different classes, each having its own types of skill cards available to it as well as its own Weapon that gives them the option of a particular action in battle:

Warrior - using their Longsword they are able to bolster a single Allied unit’s attack value by +1, their skills focus primarily on bolstering units’ defences

Mage - using a burn damage over time attack to a single enemy their skills revolve around destructive area damage that can target multiple units (sometimes their own)

Ranger - using a Hidden Dagger gives them the chance to deal direct damage to an enemy target unit and their skills revolve around hindering, damaging and outright killing enemy units

Priest - using a Life Staff they can increase the hit points of a friendly unit and their skills similarly focus on healing and buffing their own troops

UNIT CARDS

Unit Cards are the available troops that can be placed into battle, they are the main defensive and offensive cards to be used during a match and each card is broken down into a number of features:

Hitpoints - each Unit card has a number of hit points and determines how much damage it can take in battle from enemy units before it is removed from play

Attack - either spell or physical damage this value determines how much damage a unit can deal to enemy units or the enemy Hero on each turn

Mana Cost - each player has a Mana pool that increases its cap each turn and fully refreshes itself, each card has a Mana Cost that determines how many mana from this pool must be spent in order to put the card into play

Trait - many unit cards have their own traits that make them more useful in battle, increasing their available attack range, their overall movement and other tactical abilities such as healing allies or attacking enemies on different rows

Quality - ranging from common to mythical the quality of a card defines both its power and its rarity

SKILL CARDS

Depending upon the chosen class of Hero there are different Skill Cards available, acting similar to a Weapon, these cards allow for a variety of different tactics, everything from drawing more than one card per turn, dealing direct damage to an enemy, placing buffs on friendly units and more.

SYSTEM REQUIREMENT

Web Browser




 

8 Comments - "Summoner’s Legion"

  1. wooniek 30/01/2015 at 19:34 -

    Pay to win, i tried to win in arena 50+ games with basic decks from forum but only credit card warriors play this game and you can’t win. Not fun.

  2. jason 23/02/2015 at 23:16 -

    agreed this game is to heavily pvp based and the warrior hero class is the weakest its a joke.another game that the devs screwed the tank class over.

  3. Kingholldder 03/03/2015 at 16:31 -

    I have been playing the game for a while now. There is one thing i can say about it for sure and that is that it’s not pay to win. Daily devotion quests give you a lot of solver and gold to buy packs. On friday there is an event that gives you a lot of silver. The singleplayer campaign is nice but it’s mainly about PvP. getting a good deck for PvP is possible withouth paying money, it just takes a little time.

    The idea behind the game is fun, that you build an army that has to cross the field to kill the opponent. just give the game some time to balance the classes.

  4. Prominis 05/04/2015 at 17:34 -

    From what I can tell, this looks like an exact copy of Rise of Mythos, from classes, to names of currencies, to layout and gameplay.
    ‘Course, being by R2Games, I know it’ll be just as Pay to Win as Rise of Mythos is, just maybe with a wider playerbase as it appears to have gotten more press.

  5. paShadoWn 19/04/2015 at 20:31 -

    This game is an improvement over RoM in terms of p2w because in it matchmaking isnt a joke like in RoM where you routinely get matched with higher level wallet warriors, here i enjoy large win streaks vs noob failbuilders and legendaries are not solo powerhouses being useless in fail decks. Grind is also considerably less severe with full consistent deck available at lvl 20 while in RoM at lvl 20 you have a handful of random garbage.

  6. CharmDivine 21/05/2015 at 20:15 -

    I am playing the game for over a month on armorgames. Atm (21-5-2015) lvl 36. As far as i have played i havent purchase any gold yet.
    PVP win 66%( 1v1) at royal medal (highest).

    The creatures have tiers (1 star 2 stars 3 stars 4 stars) . You cant unlock them before you hit the appropriate lvl ( 40 lvl for 4 stars , 30 for 3 stars etc.
    Even if you pay, you still need to lvl up to unlock the latest stars.So basically even if you pay lets say hundreds of dollars you still wont have any uber card that you cant get for free.
    If you get like a 10 $ plan is the best as you can have vip 1 to collect materials and cards faster but thats all.
    Dont expect to win if you dont have a good strategy in your deck and then in the deploying phase on the field.
    The only unbalanced aspect i found is that after you hit lvl 30 you might play vs lvl 40+ on arena pvp and thats a huge disadvantage. expect to lose 8/10 of the times. But i can overlook this one as the main xp is done in the dungeons where Co op battles take place and are fun.
    I would certainly recommend it for someone who like card games and wanna play for like 1/2- 2 hours per day.

  7. Srirachaking2015 13/12/2015 at 08:55 -

    this is not a game you should spend your time on. very imbalanced, pay2win game!

  8. AlPal 12/02/2016 at 05:49 -

    pay2win and wildly unbalanced.

    for wallet warriors only.