GENRE: Shooter/Strategy MMO


Foxhole is a massively multiplayer online strategy game set in a WW1/WW2 themed alternate world where two major factions battle it out in a persistent war and players will take on the role of one of the soldiers in this conflict. The game focuses on sandbox content, team based combat strategy and an ongoing war that continues when the player is offline.


- Two factions to choose from
- Control your own soldier within the conflict
- Shards with hundreds of players
- Persistent battle that continues when you log off
- Players’ actions impact the world with permanent effects
- Sandbox warfare where players determine the narrative and goals


The game focuses around players controlling a single soldier in a battle of two factions; the Wardens and the Colonials, whilst inspired by the events and technology of WW1 and WW2 the setting itself and the factions within it are fictional and there are no "good guys" or "bad guys" in the war. As a soldier for these factions players will be thrown into a dynamic sandbox war where there are no direct goals outside of the main Victory Conditions; to win the game players will have to capture all the marked towns on the primary war map, which then resets the game. How players go about capturing these locations comes down to the player's own strategy and skill in combat, working together to go up against their opponents.


Resources are gathered and used in various ways, typically they are salvaged when out in the world from different nodes allowing all players some crafting capabilities; by using a factory building players can use salvage to make build materials; able to build defenses, walls, weapons and buildings.

Buildings come in all shapes and sizes and serve different functions; to capture towns players must travel to the key settlements on a map that contain a Town Hall building, destroy it and then rebuild it for their own faction which will in turn then make that town claimed for the players organization. Away from Town Halls players can also construct Forward Operating Bases (FOBs) on the fringes and in key areas that allow players to spawn there; players have a set number of Soldier Supplies at an FOB that are used up each time a player has to spawn there after they have died; once the supplies are used up the FOB can no longer be used.

By constructing a truck players are able to run supplies to the front lines and support other players such as Soldier Supplies, grenades, weapons and building supplies; keeping these supply lines running will help lead a group to victory.


Coalitions act as guilds/clans that can be made on the fly by higher ranked players, able to invite other players to join their group. As part of a Coalition players can access the various barracks and forward operating bases (FOBs) belonging to the Coalition, able to access stored items and weaponry that the Coalition owns and also claim structures and vehicles (provided the Coalition is big enough). As part of a Coalition players can access the Coalition Map where officers will frequently add different objectives for their members to carry out when they are available and create larger strategies working towards a primary goal.


Combat works primarily on team based combat, venturing alone is always dangerous as players will find themselves outnumbered and outgunned by a more organized enemy fireteam; whilst death isn't permanent it not only uses up your own factions resources, but you put resources directly into the hands of the enemy as they can loot everything you were carrying. Firing at enemies works off a mouse click system where players will fire at their mouse cursor with weapon capability, range and reactions play more of a role than being a high level; the game doesn't have any XP and veterans can die just as easily to recruits as recruits can to veterans. The game utilizes cover mechanics, higher ground, day and night and various other system to create an extremely strategy focused combat that relies on preparation and organization to win.


Operating System: Windows 7 and above
CPU: Dual-Core 64-bit Intel or AMD Processor 2.0 GHz
Memory: 4GB RAM
Graphics: 1GB Direct X 11 compatible
HD Space: 2GB


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