GENRE: Free to play Card Strategy
PLATFORM: Windows / Mac


Faeria is a title that combines chess like board game strategy with the deck building and card collecting of a CCG. Players must shape their armies and battle against each other and the AI in different game modes trying to earn currency and new cards to improve their deck. With a unique twist on players shaping the battleground map itself, Faeria offers a completely different tactical experience.


- A huge variety of cards to collect
- Build your own deck
- Shape the game battleground by placing land tiles
- High levels of deck building and unit positioning strategy
- Craft your own cards
- Arena and Puzzle game modes
- Free to play


Faeria is not as straightforward as being a typical card collecting game, whilst players do collect cards to build up a deck of various units, creatures and spell type action cards, and must battle to reduce the opponent’s avatar’s hitpoints to zero, the game plays like a board game such as chess. Units when played from the deck are placed onto a board made up of multiple hexes and take the form of a unit that can be moved around the map to fight both enemy units and ultimately attack the enemy God if they are within range. The board/map itself is constructed each turn by the players who get to place different tiles which will both make routes between the two Gods, give the players somewhere to place their units, but also grant special bonuses as part of a player’s ongoing strategy. The game features crafting elements and a variety of game modes and ranked play.


Cards can be earned through quests (essentially the tutorial mode), booster packs and crafting and come in three primary forms: Creature, Event and Structure. Each card has a mana cost that is used from your “Faeria” (mana) pool

Creature – Creature cards have a faerie cost, an attack value (how much damage they deal to enemies and opponent Gods), health (how much damage they can take before being removed from the board) and sometimes a trait which gives them special abilities such as being able to attack the same turn they are placed, getting two attacks, buffing allied creatures, and more

Event – The cards will buff and penalize the creatures on the battleground, effect the battleground, or the Gods themselves; able to deal damage, heal, boost and hinder in many different ways

Structure – Similar to a creature in that it has a token on the battleground when it is placed, a structure is immobile and does not have an attack value, it does have hitpoints and can be destroyed, until then it continues to give its effect each turn, either aiding allies or harming their opponent or providing another utility function

As well as having a type each card falls into one of five different terrains/colours: Mountains (red), Lakes (Blues), Desert (Yellow), Forests (Green) and Neutral/Human (White), these cards require a certain number of the cards terrain type to have been placed as battleground tiles; i.e. a Mountain 2 card requires the player to have placed two mountain tiles, furthermore creatures of a certain terrain type can only enter the battlefield onto that type of terrain tile.


The battleground itself is broken down into hex shaped slots, initially an open ocean with no land at all and you, as Gods, are able to create land for your minions to wage your war upon. Each turn the player can choose whether to play two standard “plains” tiles, which offer no more than the ability to place standard creatures and allow for movement around the battleground. Alternatively they can place one “special” terrain (matching the five terrain card types), units cannot move onto water tiles (unless they have the less common Aquatic trait) and so the battleground takes shape as players advance through the game, building it to their strategy. There are four neutral “Faerie Wells” placed around the map that players can also control, by standing next to these fountains every few turns they will give the player an extra amount of Faerie to play more, or stronger cards from their deck.


O/S: Windows 7 to 10 / Max OSX 10+
CPU: 2.2GHz Dual Core
Video: 1GB VRAM / OpenGL 2.0 compatible
DirectX Version: 9.0


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