Tribal Wars 2 Review
7 Overall Score
Sound : 1/10
nice the design and graphics, intuitive interface and plenty of features
major early content/progression block due to the time it takes to acquire resources and build/train. No sound in closed beta.
We recently took some time out to try the new mediaeval strategy city/Empire building browser MMO from InnoGames Tribal Wars 2, the sequel from the very popular original Tribal Wars now with new features, improved interface and updated graphics. The game itself is in many ways be inspired due to the community of the original game, crying out for an updated version of the MMO they love and so the developers responded to that by making Tribal Wars 2. For our closed beta first look we spent around 25 minutes play to the tutorial and early stages of gameplay to get an idea of what the game was all about.
After a quick registration we were in the game, faced with a screen asking those which direction we wish to build our city, with a random dice roll it chose for us and soon enough we were faced with our city screen, albeit it was more of a village/town. The tutorial walks you through the basics of building and resource production, essentially constructing various resource production buildings to gather wood, clay and iron, though the length of time that it takes to accumulate resources in this way is in the fastest of processes.
As an alternate method we were shown how to build up a barracks and create some Spearman, the first makings of our military force, and directed to the region map to then to attack a barbarian encampment/village. With our attack successful or units returned with handful of resources and we were able to continue building up our town. Every building costs a different amount and variety of resources to construct, as well as taking an amount of time, anything from minutes to hours depending on the level of the building. You are able to rush production to instantly complete build by spending the premium Crowns currency, which we’ve been given a healthy dose of to get us going.
At this stage the tutorial was over, however players are still offered a level of guidance with the Quests that they complete, tasks to perform certain actions such as constructing or upgrading a building, training units and using them to attack Barbarians, which gives a gentle hand holding for new players that aren’t sure what to do next.
The big problem was that after completing a few quests and getting about 20 minutes into the game we hit a rather large progression block where we couldn’t build anything as we didn’t have any resources left, intending to send out some units to raid some barbarian villages and acquire resources (which was also a quest we had) we gave the marching order and then noticed that this attack, unlike the tutorial, was going to take 37 real-world minutes… not really an option for the video. Looking around it wasn’t apparent what we were supposed to/could do next, which is probably the biggest flaw we encountered, forcing players to either leave the game and come back later, which is understandable at later levels up so early into the game it was quite surprising.
Taking some time to look around the rest of the features we saw that there were a number of Achievements available for players to earn, everything from combat achievements, building achievements and generally exploring and taking advantage of the other features as much as possible and being rewarded for it. Players are also able to create their own Tribes, essentially Guilds, which will put them in a position to compete against other Tribes for position on the leaderboard. Players are able to PVP with each other, attacking each other’s villages/towns/cities though at this stage we presume they cannot take over a players starting city, but as it is possible to own more than one village we presume they are able to take control of those later acquired villages (no doubt from the initial barbarian villages). Players as usual are offered this some defence where they are unable to be attacked by other players, lest they decide to attack someone else first, in this case players are given five days immunity before they are thrown to the wolves.
Watch now our first look gameplay commentary video. And click on the "Info" button below if you want to know more about this title.