Killing Unchained Orcs at Gamescom
For GamesCom 2014 we managed to sit in with the guys over at Robot Entertainment to take a hands on look at Orcs Must Die: Unchained, the MMO sequel to the popular Orcs Must Die. For our meeting we got to have a play in a matchup against a team in a different booth somewhere in a 5v5 game. Having played the game once or twice we had a better idea of what we were doing, but the Devs in the room gave us a lot of helpful pointers during the fight.
First off was character selection, we chose to try out Midnight, the shadowy assassin that can stealth, do lethal hits and also disarm enemy traps by walking over them. We figured the damage plus extra support might help out the team, plus previously we’d only played with the ranged heroes (Pyro and Sorceress).
Our items and available traps were already pre-loaded onto the account so we didn’t need to play around with those, and once everyone chose their characters the fight was well under way. And early rush by the opposition had their waves of minions knocking on our teleporter room surprisingly early in the game, but as the minions were still low level we managed to clear them easy enough.
The game didn’t look much different from the previous tests we’d done, not that it’s a bad thing as the game does look extremely polished and plays like a released final mmo. That said the devs did assure us that they are adding new content in some form or another almost every week, so the evolution and development of the game is most definitely on going.
The fight went well, actually resulting in a 20 – 0 thrashing where the opposing team hadn’t even come close to breaching the final rooms defences, on the whole we worked really well as a group and even though we were all pretty new to the game it was testament on how easy it is to pick up and start playing with a really shallow, yet fun, learning curve.
Anyone unsure of where the game stands in regards to a tower defense or MOBA style mmo shouldn’t worry about it too much as the game plays very little like either, but is exciting and very competitive. When asking the devs in the room about any complaints or concerns from the community we were told about a similar initial hesitation as the original Orcs Must Die playerbase were unsure about what to expect, a little resistant at first, but have now fully embraced the game and given it a great reception.
No definitive word on Open Beta, but we’re assured it’s right round the corner and after release the team are hoping to add in new content consistently and new heroes every few months to keep the game fresh.
If you feel like it, you can watch our first look video right here. And if you want to know more about the game, you can click on the "info" button below to visit our profile.