A revamped guild system for TERA
Every Saturday, guilds who have purchased the blueprints for a tower will take to the battlefield in Southern Arun. Before the battle begins, they must choose a strategically suitable location to erect their tower, and then defend this structure from the onslaughts of other guilds for a two-hour period. The guild whose outpost survives until the end will be rewarded with the taxes collected over the previous week. Should two or more towers remain standing after the battle, then the capital is deemed to have been liberated by neutral parties, and the collected taxes roll over to the following week.
Since guilds play the key role at the very heart of this update, the guild system is also getting a major overhaul. In future, guild masters and higher ranking members will be able to accept daily guild quests for their bands. For example, one quest might task the guild with collecting 1,200 Pilka Fibers within a certain space of time. The larger the guild, the more gold and experience are awarded for completing these quests.
Experience points are particularly important when it comes to unlocking guild skills. The guild master can make selections from the talent tree, unlocking active and passive abilities which are then available to all guild members. Some of these effects increase basic stats, such as power or health, while others offer active abilities such as ‘Convergence’, which teleports all guild members to the guild master.
See a brief teaser of the guild wars in the new trailer: