F2PMeter: Is Gwent Truly Free to Play?
Originally a mini-game from the popular RPG The Witcher 3: Wild Hunt, Gwent is now a Card Collecting title from the same developers. In the game, players build up their forces from various factions seen in The Witcher franchise, and battle against other players in unique turn-based matches. We’re going to put Gwent through the F2PMeter and see how it goes. Let’s begin!
Does the game require an initial purchase?
No purchases are required to play the game.
Does the game require any continued paid subscription?
There are no game subscriptions available.
Does the game require spending money on DLC packs or expansions?
There are currently no expansions of DLC available.
Does the game support micro-transactions? Can anything be purchased in-game using real world money?
'Yes' takes away 5%
Microtransactions focus on “Kegs” that can be purchased and grant players new cards to build up their own decks.
Do any of the micro-transactions give players an advantages?
'Yes (but...)' takes away 10%
Buying lots of Kegs gives players access to a larger pool of cards for their deck, including higher powered/rarer cards, than those simply earning them through playing. However, as the cards drawn from a Keg are random it is not possible to purchase specific cards.
Is the user interface customization restricted to paid options?
There are no UI customization options.
Does the game give access to all available classes and/or races?
All the factions in the game used to build decks from, as well as the available cards, are accessible for free.
Does the game require have limitations to how the 'Auction House' /Market/Trade system is accessed?
There is no trading in the game, but the shop and Mill (for crafting cards) are available to all players without the need of real money transactions.
Are personal inventory and/or bank slots limited at all?
There are no real inventory slots in the game and players aren’t restricted to a set number of cards that they can have in their personal collection.
Are all dungeons and zones accessible without purchases?
The story/challenge modes to acquire new cards are accessible to all players.
Does the game restrict high endgame content (PVE, Raids or PvP)?
None of the game modes are restricted to players by microtransactions, however, they are restricted by player level which is increased by simply playing the game
Can the game be fully enjoyed without ever having to spend a ‘penny’?
'Yes' adds 10%
The game is extremely fun and players can acquire new cards in various ways outside of purchasing Kegs with real money. Kegs, and the currency to buy them, can be earned through game as well as materials needed to craft cards. From time to time as the game is new players may face “pay to win” opponents where it is clear they have paid a lot, but over time this will balance out and simply playing the game often will net a good selection of cards.