Bytro improving stability & creative freedom

Over the next few months, we are making major improvements to our infrastructure. Currently, our Call of War 1942, Conflict of Nations, Iron Order 1919, and Supremacy 1914 share a common infrastructure, meaning updates or issues in one title can impact others. To ensure stronger uptime, greater stability, and more creative flexibility for each game’s development, we are moving each game to its own dedicated infrastructure.
Why This Matters
Dorado and Bytro are committed to continuously improving our technology to provide a smooth and reliable experience. This separation will not only reduce cross-game disruptions but also allow our teams to push the boundaries of innovation without compromising performance.
What to Expect
Planned Downtime – Each game will experience a temporary downtime during its transition
We estimate 1-2 hours for the game that is split from the shared infrastructure, with matchmaking and game rounds briefly unavailable.
We estimate a few minutes for games that remain on the shared infrastructure.
We will provide more exact times ahead of each split.
Estimated Timeline:
Iron Order – February
Call of War 1942– April
Conflcit of Nations World War III – May–June
Supremacy 1914 – June–July
This is a massive project, and we appreciate your patience as we work to create a stronger and more independent infrastructure for each game. Stay tuned for further updates as we approach each transition.
Source: Bytro Labs - Supremacy1914 - Supremacy 1914 for PC, For iOS Supremacy 1914 iOS and for Android users go to Supremacy 1914 Android - Iron Order 1919 for PC, or Iron Order 1919 for Android or Iron Order 1919 for iOS - Call of War for PC, For iOS Call of War iOS and for Android users go to Call of War Android - Conflcit of Nations World War III for PC, Andorid and iOS devices - Bytro improving stability & creative freedom