The good and the bad in Copia

Copia is a free to play browser MMO from R2 Games, set in a fantasy realm players must recruit and train up a team of battle-hardened companions and face off against the evils that threaten the world. Whilst the game doesn’t stray too much from the typical Asian RPG title we’re used to, it does have some of its own unique elements, so let’s explore both the Good and Bad ones!

The Good
• Free To Try - Players can download and play the game for free and are able to experience the entire game content without having to pay anything, but provides a premium option for players to advance quicker
• Four Playable Classes - The game allows four different playable classes which is the basis of a players team composition, choosing subsequent companions to complement their initial class character from dozens of heroes
• Character Rotations - Battles are broken up into waves of combat in an instance; between each wave players can rotate out their injured teammates and replace them with fresh ones, given the wounded a chance to heal up to be swapped back in at a later wave
• Character Rotations - Battles are broken up into waves of combat in an instance; between each wave players can rotate out their injured teammates and replace them with fresh ones, given the wounded a chance to heal up to be swapped back in at a later wave
• Elemental System - Each character has an element type; Wind, Fire, Earth and Water, each of which is strong against one type of element and weak against another. This adds more complexity and strategy to combat and also gives even more tactical use of the character rotation system when facing different enemies
• Can't AFK Fight Bosses - AFK Combat is a fairly standard element to Asian RPGs and Copia is no different, however, when it comes to fighting Bosses players have to be involved with the combat and controlling their own abilities and using actual tactics

The Bad
• Knowledge Expectation - The game doesn't do a good job of explaining what the different classes do and what their strengths and weaknesses are; it expects players to come to the game with knowledge from their previous experiences or from checking out the online guides and forum posts
• Poor Visuals - The graphics and animations are not those of a modern MMO, browser title or not, there is little to differentiation between this title and those from ten years ago showing a lack of progression. It's also pretty clear the art team have ripped off the graphics that make up the Instanced Region Maps from World of Warcrafts region maps...
• Dull Story - Ranging from classic fantasy tropes, or the same narrative concepts seen in so many Asian RPGs, the game lacks a compelling story-arc that makes players want to learn more and instead feels like a casual rush towards end-game PVP features
• Limited Character Placement - Whilst there are a lot of companions to recruit and choose which you want in your team, they are limited to where they can be placed based on their class type in the team formation, which limits individual player strategy options
• Mindless Click-fest - With a range of completely automated combat, auto-pathing exploration and menu based levelling up through resource use; the game is pretty boring and doesn't provide much meaningful player interaction

Do you have any thoughts with the article? Do you have any of your own Good & Bad points you think should be added? Give us your feedback in the comments!