F2PMeter: Is Paragon Truly Free to Play?

Paragon is a MOBA meets third person shooter game in which two teams battle to push down the enemies fighting across multiple lanes and using a variety of unique characters and customized card loadouts. The game is free to play, but as we put it through our F2PMeter, ask a bunch of questions, and remove points for more “premium” answers, we’ll see how free Paragon really is.
Does the game require an initial purchase?

'No'

The game can be accessed and played for free.
Does the game require any continued paid subscription?

'No'

The game has no subscription option available.
Does the game require spending money on DLC packs or expansions?

'No'

The game has no DLC available. Updates (for example the “Monolith” overhaul) are added without any charge.
Does the game support micro-transactions? Can anything be purchased in-game using real world money?

'Yes' takes away 5%

Initially players can choose to purchase two different bundles that grant access to some Coins premium currency, “Mastery Challenges” for specific characters and some boosters. Coins can be purchased at any time and are primarily used to buy cosmetic items such as emotes or character skins, or boosters that grant a hero more EXP and Reputation (the in-game currency).
Do any of the micro-transactions give players an advantages?

'Yes (but...)' takes away 10%

When players level up a hero and their account they gain chests that can grant access to cards used in game as part of the loadout. As Coins can buy boosters that increase EXP and Reputation gain, and “Master Challenges” grant additional chests as players level up a specific hero, there is a slight advantage to being able to can access to cards quicker. “Mastery Challenges” CAN still be purchased by spending reputation, which is earned simply by playing the game.
Is the user interface customization restricted to paid options?

'No'

The UI cannot be customized at all.
Does the game give access to all available classes and/or races?

'No'

All the playable heroes can be accessed for free.
Does the game require have limitations to how the Trade system is accessed?

'No'

The game does not have a trade system, all players are able to use the shop.
Are personal inventory and/or bank slots limited at all?

'No'

No limitations exist.
Are all dungeons and zones accessible without purchases?

'No'

Players can access all the game’s modes and maps.
Does the game restrict high endgame content (PVE, Raids or PvP)?

'No'

There is no real “endgame content” to speak of and players have access to all the content.
Can the game be fully enjoyed without ever having to spend a ‘penny’?

'Yes' adds 10%

The business model primarily focuses on purchasing cosmetics, and the convenience of acquiring EXP and Reputation through boosters without allowing players to directly buy Cards with premium currency and only allowing them to be bought through in-game earned Reputation (but making it slightly easier to get the Reputation needed through boosters). With all the heroes being free to play the small advantage gained to slightly quicker acquisition of cards is minimal.
05101520253035404550556065707580859095100105110