Ragnarok Online 2 screenshots






 

6 Comments - "Ragnarok 2, exclusive free items giveaway"

  1. Bravewrath June 3, 2013 at 9:58 PM -

    sorry to bug you guys but its giving me an error on wp portal

  2. oricine June 7, 2013 at 10:37 AM -

    Error,,error everywhere … What kind of giveaway is this?When i want to redeem it i get an error 🙂

  3. xodus August 28, 2014 at 3:30 AM -

    Error

  4. Administrator August 29, 2014 at 4:49 PM -

    This promo is finished for the publisher.

  5. Syahria October 9, 2014 at 3:45 AM -

    What I was suggesting is that there be a teonmdeus amount of new AND enhance powers (even end-game abilities) each buyable through AA points. Not 4 or 5 choices pre-destined through talent trees or levels, but a truly vast selection of AA’s available to all classes with a few class-specific specials. For instance, you start your character and when you reach 20 AA you can spend those points to get a completely NEW ability, OR you could have spent the points on 4 completely seperate 5-point AA’s that only enchance current abilities or stats. Players will have to choose for themselves the Opportunity Costs of when and where they spend their AA. Not only would this make a character more unique and customizable, but in a system like this, there becomes an increased importance of stats and choice. Moreover, this level of customization would be quite refreshing given the current follow the golden path state of MMO’s. Instead of being given the path you must go down, players will be allowed WHAT they want, and WHEN they want it. You will be allowed to spend your points as you see fit not when (level) and where (class/talent tree build) a developer has decided.Of course there will need to be some sort of limitation on this system as to not create god-like avatars. For example, a player can only choose 5 super abilities out of the 30 offered through AA, while the remaining AA focus on enhancements and/or minor/utility abilities Something along the lines of Enhanced: Leviatate or +STAT for example. In this system, if a tank wanted to completely forego defensive stats to maximize his STA , that would be a completely viable option. Or they can become well-rounded, or defensive/low hp based, etc etc etc. Whatever we imagine can come true.Everyone will be able to forge their own paths. And while an increased amount of AA would of course, be USEFUL to end-game content, nothing will limit someone from joining in with friends and family simply because they are not of the proper level. Albeit these people will less effective, but an asset nonetheless. Furthermore, I know raiding guilds will require X amount of AA to apply but at least people will be able to get into some form of content from the start, and not have to work their way to the real game. Of course, this is an idealistic view and I’m sure there would be major hurdles to overcome in a system like this But right now I’m just brainstorming.In many ways, this system is very much how EQ1 works AFTER people reach the level cap and start focusing solely on AA’s . I am only proposing removing the hard-leveling system in which inhibits new player participation in current style MMOs.

  6. Rupal April 10, 2015 at 3:37 PM -

    I wholeheartedly agree, great post!I have been planiyg Torchlight for the better part of this summer biding my time until they release the second installment. While they require you to beat the game once to unlock the Shadow Vault (an infinite dungeon), maps are sold at vendors in the town that you can do anytime, outside the main quest. Everything level is randomly generated which adds a lot to the replayability (that may not be a real word). Being able to do whatever I want is really the only reason I am stillplaniyg it.

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