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Goblin Keeper

Genre: Free to play Strategy MMO
Platform: Web Browser
Developed By: Night Owl Games


Step into the shoes of a struggling overlord simply on a journey of world domination, achieved by raising an army of orcs, ogres, goblins and other diabolical creatures as you crush your foes and build up your mountain dungeon empire. Originally launched on Facebook as Dungeon Overlord, this browser based free-to-play strategy MMO pits player against player in thrilling battles.

Key Features

-          Construct your own dungeon, determining size, layout and even traps

-          Destroy the elves and raid their surface homes in exciting PvE

-          Fight against other players, raiding their dungeons and stealing their loot in PvP

-          Advance your rooms using new furniture, equipment and a variety of other items

-          Strategize for raiding others and preparing your defences for when the enemy comes to you

-          Tax your subjects and use special enlargements to fortify your dungeon

-          Enslave your family and friends and put them to work in your mines to gather resoureces

Key Mechanics

 Questing and XP: Players can take on quests to procure resources and XP so that they can level up. As a player increases in level they are able to take over more dungeons and expand their empire. Quests are divided into three categories: Tutorials, Vengeance and Other types of quests.

Efficiency and Happiness: With extra resources an overlord is able to keep his minions in check, depending on how dungeon denizens are treated will determine their overall happiness. A swift shock can get the most from your creatures, but at the expense of their overall happiness.

Hate: Whenever an overlord raids a surface settlement they build up Hate towards themselves, build this up high enough and you will provoke the surface dwellers to retaliate and take action against your own dungeons.

Region Market: Here players are able to sell and buy their resources, traps and furniture items to other players.


Resources come in two forms, basic raw materials (gold, food, crystal, iron) and crafted materials (reinforced leather, frosted quartz, etc.) that are made using a variety of learned technologies. From these materials players can create new items such as traps and furniture to improve the function and defences of their dungeons.


An overlords’ creatures are the minions that will perform his tasks (though not for free, they cost resources and gold to keep functioning); many will go about their day automated carrying out the most basic of duties, but some require specific orders to get any worth out of them. Creatures are trained up with certain technologies and rooms and can be further upgraded, each of which divided into different classes.

Humanoids – Dark Priestesses, Orcs, Ogres, Goblins, Warlocks, Thieves, Sappers and Dark Elves

Undead – Ghosts, Vampires, Death Knights, Liches and Wraiths

Demon – Balrogs, Imps, Arch Fiends and Succubi

These Elv are the creatures make up an overlords’ natural enemies: Elf Wizard, Elf Cleric, Foortman, Ranger, Rogue and Paladin.


Combat in game is turn-based and automated, players simply launch their attacks on their chosen target and the fight will be resolved on its own, logging back in later to find out how the battle went. There are a number of different combat options in the game:

Raiding – Sacking and razing settlements upon the surface will yield much needed resources, but at the expense of generating Hate towards you.

Espionage – Players can send their own spies into rival players’ dungeons to find out information about their dungeon layout and what creatures defend it.

Pillage – Entering an enemy dungeons and destroying their tiles and furniture.

Conquest – One of the more tougher challenges in the game, a successful conquest of a rival players dungeon means that ownership switches hands and is consumed into your own expanding empire.

 System Requirement

Web Browser
Flash 11+